It is important to reference any works that you source your
information from and one way of doing so is by creating a bibliography and
using Harvard referencing to list all of the appropriate works.
This usually contains the author, title, year and place of
publication and any other relevant information.
Brathwaite, B. and Schreiber, I.
(2008) Challenges for game designers. Boston: Charles River
Media/Cengage Technology.
Schell, J. (2008). The art of
game design: a book of lenses. Amsterdam; London: Morgan Kaufmann
Perry, D. (2009). Making Original
Characters In: David Perry on Game
Design; A brainstorming toolbox. Boston: Course Technology. Pp 159 – 404.
Salen, K. and Zimmerman, E.
(2004). Core Concepts In: Rules of play: game design fundamentals.
Cambridge, Mass.; London: MIT. Pp 28 – 115.
Long, J and Jones, M. (2013). ‘Reconstructing
3D Tree Models Using Motion Capture and Particle Flow’, International
Journal of Computer Games Technology. 2013 (1), 70 - 81.
Costikyan, G. (1994). ‘I Have No
Words & I Must Design’. The Game
Design Reader: A Rules of Play Anthology. 1, pp 192 – 212.
This is a good attempt at the bibliographical task: the entries appear to consist of two full-length books, two sections of full length books (ie not contributions to books per se), a journal article and a contribution to a book. With the final item, the editors of the collection should also included to help identify the work.
ReplyDelete